![Generated mesh collider on a generated mesh becomes a big box instead of taking mesh's shape - Unity Answers Generated mesh collider on a generated mesh becomes a big box instead of taking mesh's shape - Unity Answers](https://answers.unity.com/storage/temp/51425-screen-shot-2015-08-02-at-105925-am.png)
Generated mesh collider on a generated mesh becomes a big box instead of taking mesh's shape - Unity Answers
![Since Unity doesn't have a true custom collider system, I came up with a crazy solution for physics in my procedural mesh system! : r/Unity3D Since Unity doesn't have a true custom collider system, I came up with a crazy solution for physics in my procedural mesh system! : r/Unity3D](https://external-preview.redd.it/vppEUORY88t7AFsXTW_g_oeMGAU7xXD-Ns5KIqkUbcQ.gif?format=png8&s=041613a2d861b85ac66c5824fa34fbac42a864b9)
Since Unity doesn't have a true custom collider system, I came up with a crazy solution for physics in my procedural mesh system! : r/Unity3D
![unity3d - Unity 4 Character Mesh Collider not aligned - character falls through. Image attached inc source unity asset link - Stack Overflow unity3d - Unity 4 Character Mesh Collider not aligned - character falls through. Image attached inc source unity asset link - Stack Overflow](https://i.stack.imgur.com/HoRSX.png)