Apply armature to mesh with automatic weights makes it really distort (the noob tour) - Animation and Rigging - Blender Artists Community
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Problem exporting skinned mesh with bones that have no skins · Issue #232 · KhronosGroup/glTF-Blender-IO · GitHub
The mesh creation process. Using the silhouette of the sprite combined... | Download Scientific Diagram
![When I join meshes together, the bond between armature bones and meshes is lost - Animation and Rigging - Blender Artists Community When I join meshes together, the bond between armature bones and meshes is lost - Animation and Rigging - Blender Artists Community](https://media.blenderartists.org/uploads/default/optimized/4X/c/4/4/c440c35d8b36141d9496d15e9b44a432ad86cda6_2_690x491.png)
When I join meshes together, the bond between armature bones and meshes is lost - Animation and Rigging - Blender Artists Community
Shammy on Twitter: "@__aciil The "end length" or "end offset" options in dynamic bones effectively adds leaf bones." / Twitter
![Reconstructed bones and distance maps. (a) The surface mesh for the... | Download Scientific Diagram Reconstructed bones and distance maps. (a) The surface mesh for the... | Download Scientific Diagram](https://www.researchgate.net/profile/Scott-Tashman/publication/7778179/figure/fig1/AS:286228324466702@1445253558724/Reconstructed-bones-and-distance-maps-a-The-surface-mesh-for-the-femur-top-and-tibia.png)