![Blender Eyelid Rigging Rotation+Translation Ruins Shape of Mesh - Animation and Rigging - Blender Artists Community Blender Eyelid Rigging Rotation+Translation Ruins Shape of Mesh - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/1/2/a/12afbf5d13f6ba6e754c724be7e7810dd38b5afe.png)
Blender Eyelid Rigging Rotation+Translation Ruins Shape of Mesh - Animation and Rigging - Blender Artists Community
![Blender skeletal mesh bones losing offset when the parent bone is animated - Character & Animation - Unreal Engine Forums Blender skeletal mesh bones losing offset when the parent bone is animated - Character & Animation - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/7/2/272ad60bcd8197990dad6e40c3fb5713c520db45.jpeg)
Blender skeletal mesh bones losing offset when the parent bone is animated - Character & Animation - Unreal Engine Forums
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/f/f68212ecb315f75e707bc7d56accedb97f94a298_2_517x500.jpeg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I](https://preview.redd.it/l8ophnw1e8e61.png?width=640&crop=smart&auto=webp&s=a64794f2fa59053e11105ae5d6c7dafa1d453d9c)
Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I
![transform orientation - How to move head of bone to 0,0,0 and have the other selected bones and mesh move equally with it? - Blender Stack Exchange transform orientation - How to move head of bone to 0,0,0 and have the other selected bones and mesh move equally with it? - Blender Stack Exchange](https://i.stack.imgur.com/YWPjC.png)